package com.nana.petadventure.event
{
	import flash.events.Event;
	
	public class SceneEvent extends Event
	{
		public static const PET_FLYING:String = "petFlying";
		public static const PET_FALLING:String = "petFalling";
		public static const HIT_ENEMY:String = "hitEnemy";
		public static const HIT_ITEM:String = "hitItem";
		public static const SHOOT_ENEMY:String = "shootEnemy";
		
		public function SceneEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
	}
}